The First Berserker: Khazan Overview
Each time a brand new Soulslike releases, gamers are going to really feel a necessity to match it to FromSoftware’s near-flawless library of video games.
Is it as difficult? Are the degrees as intricate? And does it convey over the identical construct customization and depth that main titles akin to Elden Ring and Darkish Souls have at their core?
Whereas these are all legitimate inquiries to ask when taking part in a brand new sport clearly impressed by these traditional titles, crucial factor to query is that if it brings something new to the desk.

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Obligatory deaths and classes for posterity are FromSoftware’s core values.
The First Berserker: Khazan solutions a transparent sure to that, bringing a singular expertise to gamers that carves itself a spot as top-of-the-line Soulslike of latest reminiscence.
The First Berserker: Khazan is not good, although, and a few caveats hold it from reaching the highest of the style. Some selections are questionable, in each its construct customization and stage design, which may have diehard Souls followers annoyed all through its roughly 40-hour story.
Nonetheless, what Neople crafted right here with The First Berserker: Khazan is nothing wanting exhilarating, and any Souls participant, or motion RPG fan, ought to give it a attempt.
On this overview, we take a deeper take a look at what The First Berserker: Khazan does incorrect, and most significantly, what it does proper.
A Similiar Construction, With Differentiating Components
Proper off the bat, gamers will immediately discover the similarities between The First Berserker: Khazan and different titles within the style.
An introduction to the “bonfire” mechanic is rapid, which the sport likes to name Blade Nexus, a mechanic that resets all the stage and is a secure area for gamers to improve their character.
In contrast to “checkpoints” from different Souls video games, nevertheless, The First Berserker: Khazan’s Blade Nexuses provides greater than only a place to stage up.
Gamers may unlock Phantoms and entry Khazan’s Reminiscences, two mechanics that add layers of depth to general customization.
Phantoms are invisible characters that observe you in your journey, every offering a distinct buff to Khazan. Some buffs embrace a Well being Restoration improve, Guard Stamina DMG Lower, a Ranged Assault improve, and so on.
Whereas it is solely attainable to have one outfitted at a time, gamers can change between them freely so long as they’ve the precise merchandise required to unlock it.
Moreover, every Phantom has its personal improve path that requires uncommon and hidden objects, encouraging the participant to discover so as to create a stronger character general.
As for Khazan’s Reminiscences, it is a spot the place gamers can spend Vengeance Factors (earned by finishing missions) to improve essential stats akin to Stamina DMG, general Harm, and DMG Multiplier. It is one other layer of character development that makes it really feel such as you’re constantly making progress, exterior the normal leveling system.
It is not merely about character development on the Blade Nexus, although. Khazan’s Reminiscences additionally permits gamers to replay cutscenes and browse journal logs from earlier missions, in addition to view an in-depth relationship menu to additional perceive the sport’s characters and lore.
Whereas it is good to piece the puzzle collectively your self in Souls video games, and there is one thing particular in regards to the thriller of all of it, having it offered to the participant clear as day in The First Berserker: Khazan’s relationship menu makes it simpler to understand the lore Neople has created.
Ranges Can Develop Bland Quick
The First Berserker: Khazan has some nice stage layouts that may be enjoyable to discover, however none of them are detailed sufficient to be thought-about memorable or go away a mark on the Souls subgenre.
Sadly, the primary stage, which was playable within the demo model earlier than launch, is arguably the best-looking location of all the sport.
By the point you attain the 10-hour mark, you just about know the aesthetic type of all the degrees going ahead.
The First Berserker: Khazan opts for a foggy and samey look all through the remainder of its length, apart from a handful of segments, which makes progressing much less pleasurable than it might have been.
By the point you attain the 10-hour mark, you just about know the aesthetic type of all the degrees going ahead.
In contrast to different Soulslike video games, akin to Lies of P or Lords of the Fallen, the place every stage was distinctive in comparison with the final, The First Berserker: Khazan went the secure route.
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I am unsure if it was funds constraints or just extra of a give attention to the boss designs and fight, nevertheless it’s arduous to not really feel dissatisfied in terms of the best way these ranges look.
Nonetheless, the precise stage layouts are fairly good and really feel like a real Soulslike. Labyrinthe-style hallways, secret shortcuts main again to the Blade Nexus for resting, lethal traps to keep away from instantaneous dying, and even slender pillars to rigorously navigate are all current right here.
The Most Unimaginable and Hardest Boss Fights within the Style
Now, for the second everybody has been ready for: how are the bosses in The First Berserker: Khazan? Let me inform you, this sport has a number of the greatest bosses I’ve ever fought in any Soulslike sport so far.
Let me inform you one thing else: these bosses are a number of the hardest I’ve ever fought in a online game, interval. The First Berserker: Khazan’s important bosses will check your reflexes to the nth diploma, leaving nearly zero room for error.
In contrast to different Souls video games, the place you’ll be able to beat bosses by deciding between blocking or dodging, The First Berserker forces you to get good at every thing to defeat its difficult foes.
The sensation of satisfaction one can get from lastly defeating a boss that has halted development for quite a few hours is stronger than any Souls sport of latest reminiscence.
You must discover ways to counter, how one can good block, when to dodge, merchandise administration, handle stamina, take away standing results, and so on.
Every of the sport’s 16 important bosses will check your endurance to nearly the purpose of exhaustion, the place every will take upwards of 20, perhaps 30 tries, to defeat relying on talent stage.
And you realize what? It is superb. The sensation of satisfaction one can get from lastly defeating a boss that has halted development for quite a few hours is stronger than any Souls sport of latest reminiscence.
Gamers will progressively see progress with every try. Slowly understanding the moveset of the boss, studying when to assault and when to take a cautious method, and watching that giant well being bar develop into shorter than the earlier try.
It is a problem that requires the participant’s full consideration and calls for to be studied, or else you’ll finally meet your demise, once more, and once more, and once more.

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Despite the fact that these bosses will kill you shortly, they’re all truthful and do not embrace synthetic issue. The sport needs the participant to attain success.
For instance, every time the participant dies to a boss, they’re rewarded with Lacrima (a useful resource used to stage up) to assist with the subsequent try. In different phrases, you do not have to go elsewhere to farm.
Fortunately, whereas the sport is completely brutal in its boss fights, the journey to their places is not all that dangerous. The usual enemies all through the degrees are primarily right here to offer Lacrima and will be ripped via simply, in a hack-and-slash type just like Satan Could Cry.
An Overwhelming Quantity of Loot
The most important downside of The First Berserker: Khazan is its loot system and the way it works with construct customization. Sadly, the sport solely has three weapon choices to select from.
Whereas every weapon has its personal development tree with distinctive expertise, permitting for personalisation within the character’s moveset, it will have been good to have extra weapon choices to forestall fight from rising stale in the long term.
Even worse, the gear system in The First Berserker: Khazan is designed like a looter shooter, which is solely a bizarre design selection for a Soulslike sport.
As a substitute of studying the place to search out particular gear, the sport randomizes drops and continually throws loot on the participant.
Every bit of drugs dropped by enemies comes with its personal stats and buffs, and since a lot is acquired in a single mission, it may be exhausting having to continually open up the menu and evaluate between your present loadout and the brand new loot.
The First Berserker: Khazan would have benefited vastly if it had much less gear to assemble, with a extra substantial impression on the participant’s general construct. This manner, discovering new gear would really feel extra satisfying. As a substitute, your stock simply will get plagued by mediocre gear continually.
Nonetheless, the sport provides a wise mechanic that reduces the exhaustion of the overwhelming quantity of loot. On the Crevice, the house base of the sport, gamers can flip the surplus loot into Lacrima, which will be an effective way to stage up shortly.
Closing Ideas:
The First Berserker: Khazan is a implausible sport that has a number of the greatest bosses of any Soulslike ever created. It is a sport that may check endurance and demand the utmost consideration from the participant, or else they will meet the sport over display screen time and time once more. This Soulslike is completely brutal, and but, it stays truthful all through its 40-hour runtime. Whereas the degrees start to mix in with each other aesthetically and the overwhelming quantity of loot can develop into exhausting, The First Berserker: Khazan is a welcomed addition to the subgenre and I can not wait to see what developer Neople has deliberate subsequent for this new IP.

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